Advertisement. Darius Alpha is a special "boss rush" version of Darius Plus. To get it, you had to buy Darius Plus or Super Darius, mail in a proof of purchase provided in either game, and be one of the lucky 800 people chosen to win it between September 21, 1990 and November 16, 1990. While there are 28 zones in total, only seven can be played in a single run. Like Plus, Alpha features SuperGrafx support, which greatly reduces sprite flickering. Darius Plus is the only commercially-released HuCard that has enhanced support for the PC Engine SuperGrafx.  Darius R, a remake of the first Darius game with some different tunes and a fewer number of stages, was released for the Game Boy Advance in 2002. The game was designed by a small team of others lead by Junji Yarita. During the same year, a home computer version of the game titled Darius+ (unrelated to the similarly-titled PC Engine port) was published by The Edge and developed by Softek for the Amiga, Atari ST and ZX Spectrum in Europe. It was a mail-order exclusive, obtainable by sending in a pair of coupons found in the manuals of Super Darius and Darius Plus. You start out with an unequipped ship and must take down the boss of the first level, King Fossil. The port was made by Hamster Corporation and is part of the Arcade Archives on PlayStation 4. This game has hidden development-related text. , The game's soundtrack was composed by Hisayoshi Ogura, the founder of Taito's "house band" Zuntata. In 2002, PCCW ported the game to the Game Boy Advance in Japan as Darius R. In August 2016 the original arcade version was re-released for PlayStation 4 in Japan and other Asian PS-Stores.  The enemy names were derived from different types of medicine, alongside names of people within the company spelled backwards. https://tcrf.net/index.php?title=Darius_Alpha&oldid=830683, Games with hidden development-related text. , The arcade cabinet, designed by Natsuki Hirosawa, uses three individual monitors made to appear seamless via mirror effects. NECPlatforms: TurboGrafx-16, This page was last edited on 27 September 2020, at 19:48. Darius Alpha is a promotional version of Darius Plus released in 1990 for the PC Engine. Like Darius Plus, it has enhanced support for the SuperGrafx. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. Three PC Engine ports were produced by NEC Avenue for the Japanese market in 1990. This concept was originally meant to be used for the 1983 game Laser Grand Prix, however proved too costly and was scrapped.  A third version, Darius Alpha, was released as a sweepstakes giveaway and was limited to only 800 copies.  The song "Captain Neo", used in the game's first zone, was originally used as the main theme for Taito's earlier arcade game Metal Soldier Isaac II, used as a placeholder track during its presentation at tradeshows — Ogura liked the track for its sense of "overwhelming power", and decided to keep it in the final version. In contrast to oth  Much of the music was composed via a combination of FM synthesis and sampling, while some was made by the Yokosuka Symphony orchestra group.  A headphone jack and volume dials are also present, as is a speaker system installed beneath the player's seat, which is referred to by Taito as a "body sonic" system. As such, it's one of the rarest games for the PC Engine. Tags: Darius Alpha. Its large arcade cabinet, based on Taito's earlier panoramic display game Laser Grand Prix (1983), was designed to provide a cinematic atmosphere and stand out from other games at the time.  Ogura wanted the music to convey a sense of a deep, expanded universe, and to make it stand out among other shoot'em up games at the time. Darius Alpha is built on the same codebase as Darius Plus, but has been remodeled into a so-called "boss-fight" game, e.g. There were only 800 copies of the card produced, making it one of the rarest, and the absolute most expensive, PC Engine HuCard ever made. Most Played Games. , Darius was designed by Junji Yarita, with assistance by planner Akira Fujita and programmer Toru Sugawara. Darius Alpha. Take your favorite fandoms with you and never miss a beat. It is notable for its unique three-screen panoramic display.. How to Play: Up/down/left/right: Use ARROWS Run-key: Press Enter Select-key: Press Space I-key: Press X. II-key: Press Z. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. You can edit the Control keys by pressing right click on the game screen. , Darius was released for arcades in Japan in February 1987, and in North America later that year.. Super Darius was released for the CD-ROM² System add-on on March 16, followed by Darius Plus as an 8-Megabit HuCard version on September 21. It was a mail-order exclusive, obtainable by sending in a pair of coupons found in the manuals of Super Darius … Darius Alpha is a special "boss rush" version of Darius Plus. It is notable for its unique three-screen panoramic display. https://darius.fandom.com/wiki/Darius_Alpha?oldid=11618. SuperGrafxReleased in JP: 1990. As such, it's one of the rarest games for the PC Engine. Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. a game where you only fight the bosses of a game or game series. , "Darius – 1987 Composer Interview with Hisayoshi "OGR" Ogura", "ダライアスプラス ( ゲーム ) - ゲーム広告資料館 - Yahoo!ブログ", "Darius Series, Other Taito Classics Coming to PS4 Arcade Archives", "Full Sega Genesis / Mega Drive Mini Games List Confirmed, Includes Some Super-Rare Titles", "メガドライブミニ版『ダライアス』が単体カートリッジなどで、まさかの発売！ プロジェクトに関わるキーマンたちに話を聞いたメガドラ『ダライアス』座談会", https://en.wikipedia.org/w/index.php?title=Darius_(video_game)&oldid=984086494, Multiplayer and single-player video games, Video games featuring female protagonists, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 18 October 2020, at 02:32. This version is only a Boss Rush, where the player faces against all Plus bosses one after another. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game).  All three PC Engine versions were developed by Bits Laboratory. Darius is a 1987 horizontal-scrolling shooter arcade game developed and published by Taito.  Fujita worked on the stage designs and power-ups himself, which he stated was one of the biggest challenges during development — ship upgrades were originally in the form of small pod-like craft that orbited the player, however Fujita disliked this idea and cut it from the game.  Fujita was interested in creating a shoot'em up game where the player fought a huge battleship at the end of each stage — as a way to "spice things up" and make it stand out among other similar games, Fujita made the bosses themed around fish and other aquatic creatures. Bits LaboratoryPublisher:  The idea was previously used in Taito's earlier games Wyvern F-O and Super Dead Heat, and was added to give the game a more cinematic presentation and to make it feel more unique compared to other shooting games on the market. While never originally ported to the Sega Genesis, a port of the game by M2 is featured on the Sega Genesis Mini microconsole.
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